Action Game Pak
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Though I haven't posted for a few months, I've still been working on my Forth and will post on that when I have something new that I'm satisfied with.
This weekend was Buffalo Game Space's BGSJam XXII down at Villa Maria College. This year I wanted to make an NES game as an offshoot of the 6502 work I'd been doing and with a goal of playing it on the Analogue Pocket I just picked up.
The result was a collaboration with a couple friends. We all designed/brainstormed, I did the code and they did the art/music. The theme was a "What a horrible night to have a curse" and we ran with the idea of a cursed game. I won't spoil it, but the resulting game, "Action Game Pak" can be found on itch.io
The project was really fun. The NES architecture is very different from the Apple II and took a while to wrap my head around, but also provides a lot of capabilities that are appreciated if you've tried to make games on the Apple II.